Monday, April 09, 2007

Low poly 3D head




I have been doing some 3D again. It has been a while and I am feeling way rusty. I like doing 2D stuff more but needed to try a go at this again.

This is the base low poly head without textures, lights and no fancy render. I will try and do that stuff later.

6 comments:

Rob James said...

So far it's looking better not smoothed. But it's rolling pretty dang good. A few tweaks to the problem areas and you've got a limb crushing portfolio piece.

Anonymous said...

lookin great man, how long did it take you?

Dillon Thompson said...

Thanks for the comments. It took me about 3 or 4 hours to get this far. I spent more time laying out the UVs and I am now currntly in Zbrush modeling the high res.

Tim Coleman said...

Hey Man this is Tim Coleman we met a few times at the UVSC drawing class, and then the last time I was in Utah. I check out you blog all the time cause of Aaron. You have got some amazing stuff man. I can't wait tho see the zbrush hi-rez. I want to link to your blog, hope that's cool.

here's mine
motionpirate.blogspot.com/

Unknown said...

I really like your figure drawings! that red pencil stuff. great!

Anonymous said...

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